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Skyrim npc editor bodyslide
Skyrim npc editor bodyslide





skyrim npc editor bodyslide

nif file, then it won't have a weight slider and you can change it to Single Weight Output (assuming you don't want to enable the slider.)

skyrim npc editor bodyslide

If you had a _0.nif and a _1.nif then the outfit has a weight slider and you should leave Low/High Weight Output ticked on. Keep in mind that if the original outfit does not have the weight slider enabled, you have to enable it in the esp (explained in second post.) If you want to keep things as they are then just look at your starting files. Low/High Weight Output or Single Weight Output depends on whether or not you want the outfit to scale from weight 0 to 100 or not. It should be Green if it is the reference. Now, regardless of whether you are using special edition or legendary edition, right click on SAMBody and click on Set Reference if it is not already. If it won't be revealing, then delete them and only keep SAMBody. So if your outfit will be revealing, keep SAMGenitals and SAMForeskin. If you are refitting an outfit for SAM Light and it won't be revealing, delete everything except SAMBody. If you are refitting an outfit for SAM Lightand it will be revealing, delete SAMRevealing and keep everything else. If you are refitting an outfit for SAM Fulland it won't be revealing, delete everything except SAMBody.

SKYRIM NPC EDITOR BODYSLIDE FULL

If you are refitting an outfit for SAM Full and it will be revealing, delete SAMGenitals and SAMForeskin, but keep SAMRevealing and SAMBody. We need to identify those parts which are not useful to us and delete them now.įor SAM Normal / SAM Normal HDT / SAM High Poly / SAM High Poly HDT: When you open up Outfit Studio, there is a high chance that you will not find all of the body parts which I have provided for you to be useful for your refit. If your outfit is for Special Edition, skip this step. Make sure that every NiTriShape in your outfit has the consistency flag set to CT_Mutable and save. Change the flag to CT_MUTABLE if it is not set to that already. Open the _1.nifs of your outfit and expand any NiTriShapes (If your outfit does not have a _1.nif and just has one nif for each part instead, then just use that.). Click on NiTriShapeData and in the lower window, look for Consistency Flags. If you are working with an outfit for Legendary Edition, you need to open it up in NifSkope first and check the consistency flags. CalienteTools Legendary Edition.7zor CalienteTools Special Edition.7z (choose based on which version of skyrim you are making your refit for).Future versions may or may not be compatible with this tutorial.) BodySlide and Outfit Studio(The version used at the time of writing is 4.8.0.NifSkope (The version used at the time of writing is version 2.0, Dev 7).The credit for the meshes provided in the bodyslide files goes to VectorPlexus and the others who worked on SAM, as well as KouLeifoh for the high poly and HDT ones. At least with this, people can learn to do their refits even if it's not the best way. I'm not the ideal person to write a guide for this, but since nobody else is doing it I thought something is better than nothing ?. Like I said before, I'm like anyone else and I only learned by other people or by tutorials. Thank you to those who pointed out this method since it's quite a bit more refined than the previous. I decided to invest the time to rewrite it since the method was still a bit cumbersome. If you've visited this page before, then you might notice the guide has been rewritten. This guide will cover a straightforward method to refit armors for SAM. Refitting Guide for SAM - Shape Atlas for Men







Skyrim npc editor bodyslide